Job description

3D Artist/Generalist

 

Possible Roles and Responsibilities

  • Collaborate with the rest of the Labs Team to produce high quality renders.
  • Partner with Designers and Creative Directors to produce styleframes and designs for project pitches.
  • Partner with the Creative Technology department in order to generate real-time ready assets.
  • Investigate new workflows, tools and efficiencies within the department.
  • Help solve technical issues with your own work as well as helping teammates.

Must be able to execute at least 3 of the following at a high level:

  • Technical and Mograph Animation
  • Character Modeling and/or Hard Surface Modeling
  • Look-development and Texturing
  • Scene assembly and Lighting
  • CG Compositing
  • VFX Compositing
  • FX/Simulation
  • 3D Design

Other Requirements

  • 1-2+ Years of experience working in an industry relevant to the skillset.
  • Strong organizational skills and discipline tracking your own work.
  • Meticulous attention to detail.
  • Good problem-solving skills and ability to do self-directed learning.
  • Ability to follow feedback and instruction from supervisors and leads.
  • General understanding of the CG pipeline and the flexibility to be able to play different roles depending on the project

Intimate software knowledge of at least one of the following CG packages:

  • Blender
  • Maya
  • C4D

Bonus software knowledge

  • Adobe Creative Suite
  • ZBrush
  • Substance Designer
  • Substance Painter
  • Unreal Engine
  • Unity

*We’re stoked you’re interested in possibly becoming a part of the OGKrew, at this time, due to a high number of inquiries, we are only responding to those who best qualify for the position. Thank you!

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